riotgames · Dublin, Ireland
Skills: Python
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in multiple broader domains. We work with exciting technology, overcoming high-volume obstacles and delivering value to players. As a Software Engineer on the League of Legends Purchase Points team, you'll report to the team's Engineering Manager. You’ll build and improve the tools, services, and pipelines that help us configure, validate, test, schedule, and ship Store, Battle Pass, Loot, and other live content. You’ll partner with content coordinators and engineers to reduce manual work, catch configuration issues earlier, and improve confidence in releases across environments and regions. You will work across technology stacks to achieve reliable and performant player experiences. You will exercise your skills to work in a diverse group, being a trusted technology partner to product owners. Responsibilities: Building interfaces for creating and updating content configurations. Adding schema validation, previews, and automated checks to catch configuration errors before release. Supporting localization and asset workflows, and making it easier to test and promote content between environments. Improving scheduling, publishing, change visibility, and recovery for live content updates. Partnering with content coordinators, Product, QA, and engineers to identify manual or error-prone steps and improve them. Write unit and integration tests Code reviews Participate in the team's on-call rotation Required Qualifications: Bachelor's degree in Computer Science or a related field, or equivalent experience 2+ years experience as a full stack software engineer Experience working with Python Experience developing software with C++ Experience building internal tools, content-management or configuration systems or workflows with validation and testing Desired Qualifications: Experience in test automation, operational best practices, implementing automated bu…
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