triumph-arcade · San Francisco HQ
Skills: CI/CD
The right candidate is passionate about building and has the ability and agency to drive projects to completion. You should be excited by the prospect of owning a large part of our engineering system, and continuously looking for more responsibility to take on. Being a backend engineer at Triumph is both demanding and rewarding, and your scope will cover (but not be limited to): - Building consumer facing features to help Triumph's core business metrics - Work closely with data team to solve difficult data driven problems, such as optimal matchmaking, anti-fraud, etc. - Help drive these complex solution into production - Iterating on engineering processes to allow the growing team to ship fast - eg. experimentation platforms, improving CI/CD Above all, we hire people for their slope, who are willing to match the pace and energy of the growth curve of the company. While we ask a lot, we regularly double down on our top people. WHAT YOU'LL WORK ON (ARCADE) Triumph Arcade is a mobile platform where players compete in skill-based games for cash and prizes: async tournaments, real-time 1v1 matches, streaks, leagues and daily challenges. Triumph earns a service fee on each competition. The backend decides who plays whom, scores every game, pays out winners and keeps play fair, across millions of games a week. You will work on: - Game modes and tournaments. Build and evolve async tournaments, blitz, streaks, leagues, challenges and new formats to engage in skill based games. - Matchmaking. Pair players by skill so matches are fast and fair, even in small pools. - Real-time multiplayer. Own live matches end to end: spin up game servers, connect players with low latency, and settle results. - Rewards and offers. Build the personalization engine that gives each player the right reward or offer at the right time. - Integrity. Work with fraud and payments to detect collusion, score tampering and multi-accounting. - Scalability. Build and improve backend scalability to support t…
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