Hypersonica · Munich
What you'll do - Design, develop, and maintain embedded software that runs close to hardware on flight and ground systems. - Implement real time software on Embedded Linux, RTOS, or bare metal platforms, with a focus on determinism, reliability, and performance. - Develop and maintain low level drivers, interfaces, and middleware for sensors, actuators, and avionics hardware. - Write high quality C and/or C++ code that meets the demands of safety critical, high performance systems. - Work closely with electronics, avionics, and systems engineers to co-design hardware and software interfaces. - Support integration, debugging, and testing on real hardware, including bring up, fault isolation, and performance tuning. - Where useful, leverage model based design and code generation (e.g. MATLAB/Simulink) to accelerate development and reduce error. - Contribute to FPGA adjacent development or VHDL based workflows where they interface with embedded software.
Who you are - An embedded software engineer with 3+ years’ experience working close to hardware in aerospace, defence, or similarly demanding systems. - Comfortable developing on Embedded Linux, RTOS, or bare-metal platforms, with a strong intuition for timing, determinism, and resource constraints. - Fluent in C and/or C++, with a focus on correctness, clarity, and long-term maintainability. - Someone who enjoys debugging on real hardware, not just in simulation or abstraction layers. - Experienced collaborating tightly with electronics and avionics engineers, and shaping interfaces rather than just consuming them. - Pragmatic about tools, open to model-based development where it accelerates delivery without obscuring behaviour. - Curious about FPGA-adjacent workflows and comfortable interfacing with low-level logic when required. - Motivated by building flight-critical software in a small team where your code directly affects system behaviour.
What we offer - A mission driven environment with the opportunity to work on…
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