Stryker · San Jose, CA, United States
Skills: C#/.NET
Why join Stryker?
Looking for a place that values your unique talents? Discover Stryker's award-winning culture. We are proud to offer you our total rewards package which includes bonuses, healthcare, insurance benefits, retirement programs, wellness programs, as well as service and performance awards – not to mention various social and recreational activities, all of which are location specific.
Job description
We are excited to be named one of the World’s Best Workplaces by Fortune Magazine! We are proud to offer you 12 paid holidays annually. For an overview of our benefits and time off, please follow this link to learn more:US Stryker employee benefits.
It's Time to Join Stryker! ------------------------------
We are looking for a Staff Embedded Software Engineer who enjoys combining hands-on software development with technical ownership.
In this role, you will remain close to the code while taking ownership of software architecture, integration, and complex technical problems for the products you support.
The role will initially focus on products within our Urology portfolio, with opportunities to contribute across other Surgical Support products, operating room integration, and future product concepts.
This is a great opportunity for an engineer who enjoys understanding how the entire product works, solving problems across software, hardware, and systems, and remaining actively involved in building the solution.
What You Will Do --------------------
Design, develop, debug, and improve production software using (primarily) C++ on Embedded Linux platforms. Own software architecture and technical direction for assigned products while remaining actively involved in implementation. Translate user, clinical, product, and system needs into software requirements, architecture, interfaces, and working software. Drive integration across application software, embedded firmware, electronics, sensors, controls, user interfaces, and external systems. Lead c …truncated… g debugging an…
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