riotgames · Los Angeles, USA
Skills: Figma
As a Motion Graphics Artist Intern at Riot, you'll take the player experience to the next level by creating high-quality motion graphics for our gameplay and systems. Your technical skill for motion and compositing will breathe life into the game, transforming static scenes into powerful moments for players. You will collaborate with other artists and designers to establish how assets and UI elements will respond, transition, and increase player immersion. In your application, you will select which product you prefer to apply to: League of Legends As a Motion Graphics Artist Intern on League of Legends, you’ll help bring player-facing UI and product experiences to life across in-game and around-game features. Working alongside motion artists and a multidisciplinary team, you’ll explore how motion can make League’s interfaces feel clear, responsive, and unmistakably part of the game. You’ll create motion studies and UI animatics from visual designs using tools such as After Effects and Spine. With guidance from the team, you’ll help translate approved concepts into real-time experiences in League’s proprietary game engine, balancing visual quality, clarity, and performance while contributing a fresh perspective to League. Teamfight Tactics As a Motion Graphics Artist on Teamfight Tactics, you will contribute to in-game and around-game aspects of Teamfight Tactics's UI. You will craft animatics, design eye-catching transitions / interactive states, and visualize full motion user flows in a variety of tools like After Effects, Spine, and Unreal Engine. You will work under guidance of the Motion Graphics craft lead to translate designs into real-time executions by working directly in our game engine. Performance and optimization are top of mind as you push for the highest visual quality. Responsibilities: Create UI animatics out of static visual designs, following the Teamfight Tactics and League of Legends quality, style and motion conventions Work closely with the Vis…
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