Bedrock Robotics · San Francisco, CA
Skills: Rust
JOIN THE TEAM BRINGING AUTONOMY TO THE BUILT WORLD At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs. In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks. This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us. We’re looking for a Software Engineer to build the software foundations of our state estimation program, spanning pose, calibration, and mapping. You’ll develop libraries, interfaces, and infrastructure used across the autonomy stack to enable safe, precise operation. You’ll help us track our excavator’s articulated arm, and represent the site it’s actively reshaping. You’ll leverage the type system to prevent coordinate-frame errors, and provide idiomatic, ergonomic interfaces for querying pose across a wide variety of vehicle platforms. If you’ve built production software for localization, mapping, or calibration on robots or autonomous vehicles, this role is a natural fit. Experience with game engines, graphic…
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