roblox · San Mateo, CA, United States
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox Operating System (ROS) unifies People and Work data primitives into a central platform that powers how employees collaborate and operate across Roblox. On the Talent Acquisition and Compensation (TACo) team, we build the products and systems that help Roblox attract, hire, and reward world-class talent. We create the tools behind recruiting and hiring, compensation planning, and the data workflows that support these processes. As a Senior Software Engineer on TACo, you’ll build and scale internal products used by recruiting partners, compensation stakeholders, and employees across Roblox. The role is full-stack, with opportunities to contribute across responsive user interfaces, robust backend services, integrations, and CLI/MCP surfaces. With AI transforming the way we work, you’ll have the autonomy to explore and integrate cutting-edge solutions that help Roblox operate at 10x efficiency . We need someone who thrives with autonomy and ownership —a builder who can advocate for best development practices, seamlessly collaborate with external vendors, and work directly with Roblox Executives to drive meaningful impact. You will Work across engineering, product, finance, people, and talent teams t…
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